Karghül

Ork on a buffalo

Description:

A former cavalryork in Cara Fahd, Karghül now travels to find fame, fortune, and adventure. He hopes to travel far and wide, experiencing as much of the world as possible.

Attributes and derived stats
Dex 16 7
Str 13 6
Tou 13 6
Per 10 5
Wil 10 5
Cha 16 7

move rate 6
karma mod 5

Initiative: 7

Defense
Physical: 10
Spell: 6
Social: 9

Carrying Capacity: 140 lbs

Death Rating: 56
Unconsciousness Rating: 45
Wound Threshold: 9
Recovery Tests/Day: 2

Racial abilities*
*Gahad (Insults towards his mount, slavery)
low-light vision

Discipline talents
Animal Bond 2
Animal Training* 1
Avoid Blow* 3
Charge 3
Durability 7/6 3
Empathic Command 1
Karma Ritual 2
Melee Weapons 3
Trick Riding 3

Knowledge
Legends And Heroes 1
Wild Animals 1

Lanugage
speak Or’zet 1
read/write Or’zet 1
speak Throalic 1

Artisan
braiding 1

Skills
Navigation 1
Mount Attack 1
missile weapons 2
momentum attack 1
down strike 1
throwing weapons 1
Second Shot 1

Half Magic
Upkeep of riding gear
Animal breeding
Animal first aid
Knowledge of:
Different mounts used by namegivers
Significant cavalry units of Barsaive

Gear
Adventurer’s kit (backpack, bedroll, flint & steel, torch, waterskin, large sack)
Artisan tools (braiding… various colored threads?)
Dagger (damage step 2, SR2-10, LR11-20)
Travelers’ Garb (boots, shirt, belt, breeches, traveler’s cloak)
Trail rations (1 week)
shortbow (damage step 3, SR2-30, LR31-60)
19 arrows 5
spear (damage step 4, shatters if more than 30)
Lance (damage step 6)
Broadsword (damage step 5)
rider’s shield (phys 3, penalty -1, deflection 2/0, shatter 19)
padded leather (Phys 4)
Espagra-scale cloak (Phys 3, Mys 1, Init Penalty 1)
Crystal Raider shield (Phys 3, Mys 3, Init Pen 2, deflection 3/3, shatter 18)
12 sp

Total Armor: 10 Phys 4 Mystic
Initiative Penalty: 2 (3-1 for strength)
Deflection: 3/3 (5/5 while wearing helmet)

Earthshaker, Stajian:

Dex: 7
Str: 10
Tou: 10
Per: 5
Wil: 6
Cha: 4

Initiative: 7
Actions: 1
Attack (3): 10
Damages: Charge (8): 18; Gore (4): 14
Death: 60
Unconsciousness: 52
Wound Threshold: 15
Physical Defense: 9
Spell Defenses: 7
Social Defenses: 8
Physical Armor: 5
Mystical Armor: 1
Recovery Test: 5
Knockdown: 11
Movement: 11

Powers: Charge (4), Durability (1), Enhanced Senses [Listen, Sight] (2): 7, Sprint (2)

Total Legend Points: 4700
Spent Legend Points: 2800
Unspent Legend Points: 1900
Expenditures: 200 to raise Avoid Blow to rank 2 (10/28/2013); 400 to raise Charge and Animal Bond to rank 2 (11/25/2013); 200 to raise karma ritual to rank 2, 300 to raise Melee Weapons to rank 3, 300 to raise Charge to rank 3, 300 to raise Durability to rank 2, 100 to raise Animal Training to rank 1, 100 to raise Empathic Command to rank 1 (12/9/2013); 300 on Avoid Blow to rank 3, 300 to raise Trick Riding to rank 3, 300 to raise Durability to rank 3 (3/10/2014);

Bio:

Karghül

Earthdawn: Down the River Karrick