Elessar Arcamenel

Elf Troubadour

Description:

V4 Stats below!

Biographical Information
Alias: Elessar Arcamenel
True Name:
Race: Elf (Low Light Vision)
Class: Troubadour
Circle: Fifth Troubadour, First Swordmaster
Affiliation: The Unbroken
Total Legend Points: 50,850 xp
Used Legend Points: 47,800 xp
Available Legend Points: 3,500 xp
Half-Magic: Performance, Knowledge: Legends, Myths, and Folklore (Barsaive)
Half-Magic: Care for own weapons, know the history of legendary weapons, recognize different types of melee weapons. Identify another swordmaster’s fighting techniques, including which prominent Swordmasters may have shaped their fighting style.
Karma-Use: May use Karma on Charisma only tests.
Initial Funds: 1,100 gold, 134 silver, 8 copper
Current Funds: 730 gold, 800 silver, 8 copper
Kitty Funds: 1,300 gold (Dio’q winnings)

Attributes (Elf)
Dexterity: 19 (8)
Strength: 16 (7)
Toughness: 13 (6)
Perception: 16 (7)
Willpower: 16 (7)
Charisma: 19 (8)
Movement Rate: 14
Karma Modifier: 4
Current Karma: 10 (12)

Attribute Upgrades
Dexterity: 3rd
Strength: 3rd
Toughess: 3rd
Perception: 1st
Willpower: 2nd
Charisma: 3rd

Defenses
Initiative 8 (6)
Physical Defense 11+1 (12)
Social Defense 11+1 (12)
Magic Defense 9+1 (10)
Wound Threshold 9
Recovery: 3
Unconscious Rating 55 (44)
Death Rating 69 (58)
Physical Armor 10 (Thunder Armor 10/4) (Esparaga-Scale Cloak 3/1)
Mystic Armor 3 (7)

Discipline Talents
Cha – Entertainer V (13)
Cha – Emotion Song V (13)
Cha – First Impression V (13)
Cha – Heartening Laugh V (13)
Per – Item History V (12)
Dex – Maneuver (13)
Per – Thread Weaving V (Story Weaving) (12)
Per – Thread Weaving (Weapon Weaving) (7)
Cha – Etiquette V (13)
Cha – Empathic Sense V (13)
Per – Research V (12)
Cha – Inspire Others V (13)

Novice Talent Options
Dex – Acrobatic Defense II (10)
Per – Anticipate Blow V (12)
Dex – Avoid Blow V (VI*) (13/14)
Cha – Conversation III (11)
Dex – Danger Sense IV (12)
Cha – Distract II (10)
Cha – Haggle V (13)
Cha – Impressive Display III (11)
Dex – Melee Weapons V (VI*) (13/14)
Per – Read and Write III (10)
Per – Speak Language III (10)
Cha – Taunt III (11)
Tiger Spring V (13)
Dex – Throwing Weapons III (11)
Dex – Unarmed Combat II (10)
Cha – Winning Smile III (11)
Str – Wound Balance III (10)

Journeyman Talent Options
Per – Air Speaking III (10)
Dex – Blade Juggle V (13)
Cha – Diplomacy IV (12)
Per – Disguise Self III (10)
Cha – Mimic Voice III (11)
Cha – Engaging Banter II (10)
Cha – Graceful Exit II (10)
Cha – Hypnotize II (10)
Cha – Leadership II (10)
Wil – Lion Heart II (8)

Knowledge Skills
Per – Barsaive History I (8)
Per – Ancient Weapons I (8)
Per – Horror Lore III (10)

Artisan Skills
Cha – Musician II (10)
Cha – Acting II (10)
Cha – Storytelling II (10)

Language Skills
Per – Speak Language III (10) (Elven, Throal, Orcish, T’skrang)
Per – Read/Write III (10) (Elven, Throal, Orcish, T’skrang)

General Skills
Cha – Streetwise II (10)
Cha – Flirting II (10)

Equipment
Equipment: Adventurers Kit (backpack, bedroll, flint and steel, torch, waterskin, large sack), Artisan Tools (pending), Dagger, Traveler’s Garb (soft boots, shirt, belt, breeches, traveler’s cloak), Trial Rations (1 week), 100 Silver Pieces
Equipment Purchased: Hardened Leather (40 silver), Broadsword (25 silver), Buckler (5 silver)
“Banishment” Broadsword: Damage Step 5 (10), Str Min 12, Size 3, Weight 6, (Thread Item: 1 Thread Committed: Warden Circle Cost)
“Stone Cleaver” Broadsword: Damage Step 5 (7*), Str Min 12, Size 3, Cost 25 (525*), Weight 6, Avg (*Reforged twice)
Thundra Skin Armor: Armor 7 (10), Mystic Armor 1 (4), Initiative Pen 2 (Reforge 6)
Hardened Leather: Physical Armor 5, Mystic Armor 0, Initiative Pen 1
Buckler: Physical Armor 1, Mystic Armor 0, Initiative Pen 0, Deflection Bonus 1/0, Shatter 17
Esparaga-Scale Cloak: Physical Armor 3, Mystic Armor 1, Initiative Pen 0/1
Flight-Dagger x6

Secured Equipment
Bedroll of Comfort x 1 (340 pg. 261)
Huntsman’s Boots x 1 (700 pg. 262)
Heat Stone x 1 (100 pg. 263)
Hot Pot x 1 (100 pg. 263)
Light Quartz (Small) x 1 (75 pg. 263)
Traveller’s Mug x 1 (350 pg. 265)
Espagra-Scale Cloak x 1 (200 pg. 256)
Booster Potion x 2 (50 pg 437)
Healing Potions x 4 (300 pg. 265)
Last Chance Salve x 2 (600 pg . 265)
Cleanse Poison Potion x 3 (300)
Kelix’s Poultice x 4 (200)
Trail Rations x 2 (20 pg. 269)
Horse Feed x 30 (150 pg. 272)
Cloaksense Brooch (350 pg 264)
Quiet Pouch x2 (65 pg 264)
Firefly Chalk x2 (12 pg 264)
Wind Instrument [Flute] (250 pg 264)
Blood Charm – Desperate Blow (275 pg 417)
Blood Charm – Absorb Blow (100 pg 416)
Riding Horse (125 pg 272)
Theft Proof Pouch (150)
Light Bag (500)
Everclean Clothes (275)
Dry Bag (250)

Bulk Potions for trip
Booster Potions: 20 (Weight 40) (50s * 20 = 500s)
Cure Disease Potions: 3 (Weight 6) (500s * 3 = 1,500s)
Halt Illness Potion: 5 (Weight 5) (100s * 5 = 500s)
Healing Potion: 10 (Weight 20) (300s * 10 = 3,000s)
Kelia’s Antidote: 5 (Weight 10) (125s * 10 = 1,250s)
Last Chance Salve: 5 (Weight 5) (600s * 5 = 3,000s)

Funding Gains
2 Shares of Loot (10g, 3s)
Negotiated Settlement (Gems = 350silver/share)
End of Adventure 1 (1,000 gold)
Destroying the Orc Assassins (2,034.9 silver for gems)
60 gold bet on Stormbreaker fails. 40 gold bet on Dioq yields a 35 to 1 multiplier (1,400 gold) [1,300 gold deposited into Group Kitty for some reason]
+100 gold (Kitty disbursement)

Upgrades
Discipline First Impression I → II : 200
Discipline Impression I → II : 200
Discipline Item History I → II: 200
Discipline Mimic Voice I → II: 200
Discpline First Impression II → III: 300
Discipline Disguise Self I → 100
Talent Option Melee Weapons I → 100
Talent Option Melee Weapons II → 200
Talent Option Melee Weapons III → 300
Discipline Disguise Self II → 200
Discipline Emotion Song III → 300
Durability (6/5) I: 100
Durability (6/5) I → II: 200
Karma Point Bonus I: (Handling of the Chiefs as they entered the Negotiations)
Strength (1st Upgrade) 13→14: 800
Karma Point Bonus II: (Not giving up when down to 1 hp)
Durability (6/5) II → III: 300
Impress II → III: 300
Disguise Self II → III: 300
Speak Language (Skill) II → III: 500
Karma Point Bonus I: (Raising the head of the slain Orc elder, singing a song seeking to inspire fear)
Karma Ritual II → III: 300
Item History II → III: 300
Mimic Voice II → III: 300
Empathic Sense 0 → III: 600
Avoid Blow 0 → III: 600
Discipline Talents III → IV: 4000 (8×500)
Thread Weaving 0 → IV: 1100
Lasting Impression 0 → III: 600
Skills from I → II: 1500 (5×300)
Skills from II → III: 2000 (4×500)
Melee Weapons III → IV: 500
Avoid Blow III → IV: 500
Perception (1st Upgrade) 15→16: 800
Attaching 1 Thread to Banishment: 300
Emotion Song III → IV: 500
Lasting Impression III → IV: 500
Acting I → II (300 xp)
Mimic Voice 0 → 1 (200 xp)
Air Speaking I → II (300 xp)
Winning Smile II → III (300 xp)
Flirting 0 → I (200 xp)

Post Reset Upgrades
Dexterity (1st Uprade) (800 xp)
Disguise Self I → II (300 xp)
Diplomacy I → II (300 xp)
Mimic Voice I → II (300 xp)
Conversation II → III (300 xp)
Air Speaking II → III (500 xp)
Willpower (1st Upgrade) (800 xp)
Charisma (1st Upgrade) (800 xp)
Inspire Others II → III (300 xp)
Inspire Others III → IV (500 xp)
Read and Write II → III (300 xp)
Speak Language II → III (300 xp)
Blade Juggle I → II (300 xp)
Blade Juggle II → III (500 xp)
Melee Weapons IV → V (800 xp)
Avoid Blow IV → V (800 xp)
Group Pattern I (300 xp)
Taunt II → III (300 xp)
Engaging Banter 0 → I (200 xp)
Graceful Exit 0 → I (200 xp)
Hypnotize 0 → I (200 xp)
Leadership 0 → I (200 xp)
Lion Heart 0 → I (200 xp)
Inspire Others IV – V (800 xp)
Blade Juggle III – IV (800 xp)
Blade Juggle IV – V (1,300 xp)
Haggle II → III (300 xp)
Haggle III → IV (500 xp)
Haggle IV → V (800 xp)
Throwing Weapons II → III (300 xp)
Engaging Banter 0 → II (300 xp)
Graceful Exit 0 → II (300 xp)
Hypnotize 0 → II (300 xp)
Leadership 0 → II (300 xp)
Lion Heart 0 → II (300 xp)
Charisma Upgrade I → II (1,300 xp)
Charisma Upgrade II → III (2,100 xp)
Dexterity Upgrade I → II (1,300 xp)
Dexterity Upgrade II → III (2,100 xp)
Banishment I → II (500 xp)
Dagondren I (300 xp)
Dagondren I → II (500 xp)
Toughness (1st upgrade) 10 → 11: 800 xp
Toughness (2nd upgrade) 11 → 12: 1,300 xp
Toughness (3rd upgrade) 12 → 13: 2,100 xp
Strength (2nd upgrade) 14 → 15: 1,300 xp
Strength (3rd upgrade) 15 → 16: 2,100 xp
Willpower (2nd upgrade) 15 → 16: 1,300 xp
First Circle Swordmaster Gained.
Tiger Spring 0 → 1: 200 xp
Tiger Spring 1 → 2: 300 xp
Tiger Spring 2 → 3: 500 xp
Tiger Spring 3 → 4: 800 xp
Tiger Spring 4 → 5: 1,300 xp
Maneuver 0 → 1: 200 xp
Manuever 1 → 2: 300 xp
Maneuver 2 → 3: 500 xp
Maneuver 3 → 4: 800 xp
Maneuver 4 → 5: 1,300 xp
Anticipate Blow 0 → 1: 200 xp
Anticipate Blow 1 → 2: 300 xp
Anticipate Blow 2 → 3: 500 xp
Anticipate Blow 3 → 4: 800 xp
Anticipate Blow 4 → 5: 1,300 xp
Acrobatic Defense 0 → 1: 200 xp
Acrobatic Defense 1 → 2: 300 xp
Danger Sense 0 → 1: 200 xp
Danger Sense 1 → 2: 300 xp
Distract 0 → 1: 200 xp
Unarmed Weapons 0 → 1: 200 xp
Wound Balance 0 → 1: 200 xp
Wound Balance 1 → 2: 300 xp
Wound Balance 2 → 3: 500 xp
Diplomacy 2 → 3: 500 xp
Diplomacy 3 → 4: 800 xp
Distract 1 → 2: 300 xp
Unarmed Weapons 1 → 2: 300 xp
Danger Sense 2 → 3: 500 xp
Danger Sense 3 → 4: 800 xp

Reforged/Thread Items
“Banishment” Broadsword: Damage Step 5 (8+2), Str Min 12, Size 3, Weight 6, (Thread Item: 2 Thread Committed: Warden Circle Cost)
“Dagondren AKA Stone Cleaver” Broadsword: Damage Step 5 (10), Str Min 12, Size 3, Weight 6, Avg (Reforge 2+2) Cost 25 (25 + 500)
Thundra Skin Armor: Armor 7 (10), Mystic Armor 1 (4), Initiative Pen 2 (Reforge 6) Cost (850 + 900) [Everclean]
Esparaga-Scale Cloak: Physical Armor 3 , Mystic Armor 1, Initiative Pen 0/1 [Everclean]
Flight Dagger x6 (Damage step 2 (4), Size 1, Short: 2-20, Medium: 21-40) (Reforge 2)
Lightning Bolt Earring -

Banishment Threads (Warden)
Level 1: 300 xp [Effect: +2 damage step.]
Level 2: 500 xp [Effect: +2 to melee weapons while wielding Banishment.]

Dagondren Threads (Warden)
Level 1: 300 xp [Effect:
Level 2: 500 xp [Effect:

Blood Magic
Desperate Blow Charm -3 (+6 to hit or +6 to damage)
Absorb Blow -2 (Absorb the first 12 damage of a hit, charm destroyed upon use)
Group Ritual -2 (Forging of the Unbroken)
Blood Oath (with Lys) -4 (Melee Weapons +1, Avoid Blow +1)

Experience Gained Post Reboot
500 xp (Session 1)
2,000 xp (Session 2)
6,000 xp (Session 3) “Rumble in the Pit, Nethan steals everything”.
4,000 xp (Session 4) “Plottings and Secrets, Preparation for going after Sgt. Nash”
5,000 xp (Session 5) “Assault on Nash’s place, Nash escapes…”
7,000 xp (Session 6) “Nash escapes for real, Nethan goes down, Stormbreaker faints.”
7,000 xp (Session 7) “Swiftblade prematurely expires, is brought back to life at the behest of an unsatisifed Stormbreaker.”
15,000 xp (Session 8) “Blood oath reached, ally spirit killed, Stormbreaker recovered, The Serpent escapes…”
-————- (Sesssion 9) “Shopping list! Planning out the leaving of Claw-Ridge”
3,000 xp (Session 10) “Negotiating with Peasants and ganking Manticores”
3,000 xp (Session 11) “Ganked a bunch of Ghouls”

Game Changes
Lightning Bolt Earring – Gained (1,700 silver)(170 gold)(900 – 170 = 730)
Threaded Instrument – Pending

Bio:

Elessar Arcamenel

Earthdawn: Down the River Marcao