Di’oq Flamequencher is an engine of chaos and devastation the likes of which even Sky Raiders would be envious. I am convinced that they forced him to learn the ways of the Warrior Adepts to try and contain his natural tendency for unchecked and all encompassing destruction.
For the love of the Passions, I went shopping for one day, and in that period of time, he managed to turn the entire city into a warzone, be involved in an attempted coup, and put nearly the entire rest of the group into jail!
Apparently, from his telling of the story, this is what happened. He received a message from an informant for the Judge of Dunhold which contained the Bluebird’s current location for the night. The Bluebird is the current head of the Thieve’s Guild here at Dunhold, and the Judge is dedicated to bringing him to justice. I won’t get into the debate about my tradition and law here, but given the general lack of skill I’ve seen thus far from that guild, I’d support throwing them in jail for crimes against larceny.
Shortly after receiving the message, Di’oq is confronted by three thugs requesting he hand over the message. The Orks, believing themselves tough, pull out improvised weapons and attempt to intimidate the giant troll with a weapon the size of them. In Kratas, those idiots would have been robbed blind after Di’oq knocked them out, and had he killed them no one would have shed a tear, such was the degree of their failure in life. Sadly, these fools suffered no such fate, and Di’oq began to head for the Fighter’s Guild feeling he would need backup. It was then that he was beset upon by more thugs from the rooftops, tossing down barrels, blocking off streets, and trying to distract him with smoke. Another thief managed to take his purse and ran off into a nearby alleyway, but Di’oq continued on. After making it to the Fighter’s Guild, he rounded up about a half dozen men to come with him as he made his way to the Judge. What happened next is slightly unclear, as Di’oq would at points lose his place while cursing, swearing, and wishing violent ends to all involved.
Still, I managed to piece together a rough narrative from him and some of the others of the group. He made his way through the city, dealing with barricaded streets (including a wall of barrels filled with rocks, which injured one of his companions, being pelted from the rooftops by barrels and other detritus, and being taunted with his stolen coinpouch in a crude attempt to lure him into what he suspected were further traps, until he and his team were forced into one of the open sewage flows, which not only rose as they waded through it, but was then lit on fire with oil, creating a terrible smoke and stench. Battering away the flaming sewage with his shield, Di’oq and his fellows managed to finally find a way out, only to find that it too had been blocked. Going inside of one of the buildings, they went up a floor and attempted to exit via window to the open plaza below. Di’oq, being a Troll, simply jumped, but as his fellows attempted to climb down, the thieves cut the rope they were using with throwing knives, injuring another of Di’oq’s group. Di’oq attempted to engage the thieves, but they managed to just barely escape. Now with two wounded in his retinue, Di’oq continued on, facing little to no resistance near the Mage’s guild. I suppose even the most crude of thugs realize that causing trouble for Mages is ill-advised, though it is possible they have some sort of arrangement.
And then they arrived at the market. By now, most of the shops had closed, and I was well back to the inn by now going over my purchases, but Varan and Fehl had apparently been requested by the Mage’s guild to provide some security for the Moneychanger’s building while the rest of the guild took part in some sort of social gathering hosted by the Mayor of Dunhold. A who’s who of power players in the town, which nobody even saw fit to tell me about, despite the fact that nearly everyone else had been invited. No, why would I be interested in meeting the rich and powerful, the people who trade in secrets that can be of incalculable wealth. No, don’t even bother leaving me a note so I can listen in while disguised as a waiter. Why would I want that? Clearly I need to talk to the rest of the team about showing some consideration for the man instrumental in saving them from slavery and death by at least giving me the opportunity to work my trade.
Still, I was at least saved what happened next. The Judge’s building in sight, Di’oq and his team began the final march to deliver the message. Then, behind them, a row of oxen-pulled carts, filled with straw blocked the street, and behind them, dozens and dozens of Orks. They lit the straw, causing the oxen to panic and run down the street towards Di’oq and his fellows. Varan and Fehl, seeing the commotion, saw Di’oq running from a mob of rioting Orks and terrified oxen dragging burning carts. Ahead, Di’oq once more heard the jingling of his coinpurse down the sidestreet he intended to use to get away from the rampaging oxen, and rather than risk the trap, kept going straight towards the very confused guards at the end of the street. Varan, trying to figure out what was going on, saw a masked figure atop the roof of a building, dangling Di’oq’s coinpurse from a rope. Figuring him to be the one responsible for this chaos, he let fly with his magic and staggered the cloaked man with a punishing spell, causing him to drop the rope and run off into the night. As the two mages left their post to help Di’oq, the crowd of rioting Orks dispersed into the night, chased by a company of town guardsmen.
Once inside, Di’oq presented the note to the Judge, who quickly rounded up the rest of his men, armed with the location of the head of the local thieve’s guild. He marched, accompanied by Di’oq, Fehl, and Varan to the location of the Mayor’s soiree, where Stormbreaker, Sereph, Karghül, and Elessar were also in attendance, either as guests, entertainment, or security. The Judge surrounded the building with his men, stormed in with Di’oq, Fehl, and Varan in tow, and put everyone in the building under arrest, claiming that one of the people there was the Bluebird in disguise, and that it would be sorted out at the courthouse. There was some shouting, some protests, but ultimately the Judge marched everyone in the building off to the courthouse to submit to testing.
After several hours and many irritated looks back and forth between those in and out of chains, a messenger arrived that managed to restore some small bit of faith in the Thieves of Dunhold. During the chaos and confusion, the Moneychanger’s vaults, which Varan and Fehl had been ordered to protect, had been robbed. The Bluebird, it seemed, was never at the party, but had arranged for this entire farce to act as a smokescreen for a huge heist that at any other time would have been nearly impossible. According to Varan, it seems likely that the Bluebird was the one with the purse, which seems possible. He was skilled enough to evade all but an adept’s trained eyes and orchestrated from the shadows, using what tools he had, however blunt and unsubtle as they were, to perform misdirection to allow an admittedly impressive theft.
If I wasn’t already getting my training from [REDACTED], I’d consider seeking him out for some pointers, but you’d think that level of skill would find a way to trickle down to his subordinates by chance, if nothing else.
In any event, eventually everyone was released, the Judge received a massive tongue lashing from the Mayor, and given the chaos, Varan and Fehl were forgiven for abandoning their posts by the mage’s guild. More evidence of a connection to the Bluebirds? I will have to investigate further.
Clearly though, I need to be in plain view more often, or the next time I go shopping, the city may burn itself to the ground before I return. Also, I think something should be done to help Di’oq relax a bit more. I’ll see if I can find some Troll comfort food, or better ale, or something. Until then, I’m going to give him as much space as he needs.
P.S. – The new armor is marvelous, if a bit thirsty. I might pass as a scout or a beastmaster in passing now, but hopefully I should be a bit better protected the next time I get into a fight. The armorers here do decent work, even though they don’t have access to nightblack blades, but oh well.